![]() There is a plethora to find and she can even use them to equip her partner Sonon who fights alongside her through most of the DLC. She comes equipped with basic pieces, but finding more is fun and exciting. This means there are plenty of options when it comes to decking out her abilities. Yuffie is also a self-proclaimed materia master. I enjoyed the combat quite a bit and it made encounters feel fresh to the character. ![]() It makes the combat feel even more action-oriented than the original game. The shuriken can be used as a standard melee weapon or if you press triangle it can be tossed out and used to combo more enemies and even dash to them wherever the shuriken is. Her shuriken adds a new dynamic to the combat by allowing faster attacks and some interesting ranged combat. Yuffie is much more mobile in her approach. The combat has been tweaked to more fit Yuffie’s play style. ![]() Why make it only for PS5 and miss out on the millions of players who enjoyed it on PS4, but have not been able to obtain a new console? It feels like a miss. I just do not understand the segmenting of the game though. If you opt to complete them it is still less than 10 hours total, which is ample for a side piece of DLC. The story can be played in less than five hours if I skipped the side missions and quests. INTERmission adds two new chapters and as I mentioned they are very brief. Sadly PlayStation 4 players will NOT get to experience this story until they upgrade to the PS5 console as this DLC is exclusive to PlayStation 5, again making me wonder if new entries in the Remake will also be exclusive to the console. It is a nice addition to the overall story and one that feels missed now from the original. It breaks down the Wutai/Midgar conflict in more detail and explains some obscure references in the core game. After blasting through it I felt like it really fleshed out the character’s actions while the main game was occurring, even if she didn’t appear in Remake until after Midgar. The tale of Yuffie Kisaragi feels like it was left on the cutting room floor of the original game. This side campaign runs about four hours if you blaze through it with just enough added story and some interesting side missions and mini-games that pad out the experience. This new expansion is entitled INTERmission because Square-Enix loves their awkward subtitles. Upgrades to the existing game are nice (and free if you paid for FF7 Remake, worth noting the free PS Plus version is NOT eligible for these updates) but the real meat of Intergrade is the new mission featuring everyone’s favorite ninja Yuffie. The loading time is also much more tolerable thanks to the speed of the PS5’s SSD. This is still one of the most impressive-looking games available and these new upgrades accentuate that even more. It makes me wonder if future versions will be released on PS4 at all, as I honestly wouldn’t want to go back and play them without these updates. This sadly feels like how the game was meant to be played. The game has a new lighting system, updated textures, and runs at a blistering frame rate now. Plus, it brings in a short story to progress the main plot as we continue to wait on the next entry. Underneath its plodding pacing and expanded storylines is a game that is extremely fun to play, looks gorgeous, and hits all those nostalgic moments I have of the original. FF7 Remake feels like it will never finish at this rate but jumping back into this updated version reminded me of its potential. In that time, we have had new consoles hit the market which is a perfect opportunity to release a newer version of part of a game alongside some DLC to tie fans over until the next chapter drops. ![]() It is hard to believe, but it has been over a year since the first part of the Final Fantasy VII Remake was released. Remaster of a remake of part of a game featuring DLC
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